Wanted to share with you guys a quick 3D match-move test I just finished. I haven't bothered to chroma-key little Carter just yet, but this is by far the most complicated of our moving green screen shots, so as you might imagine, I'm feeling pretty good about my After Effect skillzzz right about now. It's a real relief. Also, I put those boxes in for shits and giggles:
So I didn't get it at first. Didn't know what was going on that was so difficult. Then I think I got it. You are making the floor travel along with the kid... or something. If I'm right, sounds tough.
Maybe the fact that I didn't even realize that that was happening is a good sign.
That's exactly it, Adry. PFhoe Pro (my 3D motion tracking software) takes the original greenscreen footage and after a few steps spits out a 3D "virtual" camera for After Effects that perfectly mimics what Ellie did with our real-life camera on set. That way, if I introduce any 3D elements into that shot, they'll appear as if they were really there in 3D space when we got the original shot. It'd be impossible to move/animate the pink/grid'ed floor and 3D boxes to match the real-life camera's movement by hand. There's just no way. PLUS, I'm intentionally leaving in all the little bumps and camera shake to make it feel more "real" when I actually get around to creating the videogame-y background.
2 comments:
So I didn't get it at first. Didn't know what was going on that was so difficult. Then I think I got it. You are making the floor travel along with the kid... or something. If I'm right, sounds tough.
Maybe the fact that I didn't even realize that that was happening is a good sign.
That's exactly it, Adry. PFhoe Pro (my 3D motion tracking software) takes the original greenscreen footage and after a few steps spits out a 3D "virtual" camera for After Effects that perfectly mimics what Ellie did with our real-life camera on set. That way, if I introduce any 3D elements into that shot, they'll appear as if they were really there in 3D space when we got the original shot. It'd be impossible to move/animate the pink/grid'ed floor and 3D boxes to match the real-life camera's movement by hand. There's just no way. PLUS, I'm intentionally leaving in all the little bumps and camera shake to make it feel more "real" when I actually get around to creating the videogame-y background.
Post a Comment